Currently at Pixotope

I am currently Head of Product Design at Pixotope

A virtual production solution for rapidly creating live motion and production graphics, virtual studios, augmented reality (AR), Extended reality (XR), and Mixed reality (MR). 

Specifically designed to connect with partner technologies, existing systems, and external data sources. 

Photo-realistic rendering and compositing in real-time using Unreal Engine. 

Design, create, and control: virtual sets, virtual environments, augmented content, particle systems, production graphics,  simulated camera, and lens properties. 

Built for live on-air use with rapid design and deployment of virtual, augmented, or mixed reality content from a single user interface.